Izzy Gramp is a game developer for Geeiz Games, currently developing the soon to be released Intergalactic Space Princess.
Programming since the age of 14, Izzy has been involved in numerous industry incubator and support programs, having been an IGDA scholar and Microsoft game changer, which led to attending E3 and GDC.
Izzy has a history of serious game development, including 'Faceless' - an empathy game about asylum seekers, and 'All Your Fault' - a game about victim blaming.
Additionally Izzy is an accredited photographer, having taken professional photos of almost every Aussie game developer so far!
Ally is a Producer at Plastic Wax and Hammerfall Publishing, as well as the owner of her cosplay alter-ego brand, Eve Beauregard.
Previously the Marketing & Brand Manager for Living Dead Clothing, she has also worked in a professional promotional capacity for Blizzard, Microsoft, and Hi-Rez Studios, and also curates the indie game developers that exhibit at pop culture event Haven.
She worked as a consultant at CD Projekt Red, where she officially cosplayed as Yennefer of Vengerberg from the Witcher III.
David Milner is the editor for Game Informer Australia. First appearing as a Next Big Critic winner in Game Informer, this break lead to on-going freelance work and an eventual position as staff writer on the magazine, as well as winning Best New Journalist at the Australian IT Journalism Awards. In 2014 David was appointed Editor of the Australian edition of Game Informer.
Joshua Boggs is one of the founding members of Loveshack Entertainment, the indie developer behind the award winning game Framed. He is a skilled business manager, designer, programmer, and game director.
He previously worked at Firemint, across titles such as Flight Control, Real Racing, and SPYmouse.
Tony Reed is the CEO of the Game Developers' Association of Australia.
Tony was the PR and Marketing Manager for Virgin Interactive Australia in the late 90's, moving on as the Marketing Director for Interplay Australia, then Marketing Director for Transmission Games (formerly IR Gurus).
He has worked tirelessly to create opportunities for the development industry in Australia to grow, from the yearly GCAP conference to The Arcade collaborative work space in Melbourne.