Programming since the age of 14, Izzy has been involved in numerous industry incubator and support programs, having been an IGDA scholar and Microsoft game changer, which led to attending E3 and GDC.
Izzy has a history of serious game development, including 'Faceless' - an empathy game about asylum seekers, and 'All Your Fault' - a game about victim blaming.
Additionally Izzy is an accredited photographer, having taken professional photos of almost every Aussie game developer so far!
Previously the Marketing & Brand Manager for Living Dead Clothing, she has also worked in a professional promotional capacity for Blizzard, Microsoft, and Hi-Rez Studios, and also curates the indie game developers that exhibit at pop culture event Haven.
David Milner is the editor for Game Informer Australia. First appearing as a Next Big Critic winner in Game Informer, this break lead to on-going freelance work and an eventual position as staff writer on the magazine, as well as winning Best New Journalist at the Australian IT Journalism Awards. In 2014 David was appointed Editor of the Australian edition of Game Informer.
Joshua Boggs is one of the founding members of Loveshack Entertainment, the indie developer behind the award winning game Framed. He is a skilled business manager, designer, programmer, and game director.
Tony Reed is the CEO of the Game Developers' Association of Australia.
Tony was the PR and Marketing Manager for Virgin Interactive Australia in the late 90's, moving on as the Marketing Director for Interplay Australia, then Marketing Director for Transmission Games (formerly IR Gurus).
Jessica Citizen is the editrix of independent games website and TV show Player Attack.
She was previously a senior content editor at Games On Net, and columnist for Tecca. Her articles have been published by Time, USA Today, Mashable, Yahoo, NBC News, The Saturday Evening Post, WoW Insider, Joystiq, Gametraders LIVE and VG247, among others. She is also one of the founders of ARGGGH: Adelaide's Really Good Gathering of Game Developers.
Tony Albrecht is a Senior Software Engineer at RIOT Games, and is an Aussie game development veteran. He's worked as Engine Lead at Ratbag Games (followed by Midway Studios Australia), Senior Programmer at Pandemic Studios, and as a Technical Consultant at Sony Computer Entertainment Europe.
He was previously the Account Manager for ReedPOP Australia, specifically working on PAX Aus, but also across the Oz Comic-Con shows as well. He was an Account Manager for DMSBT (Google Maps), Operations Manager at Tuff Kat Entertainment, and worked for EB Games Australia for over 11 years, starting as Store Sales and eventually Senior Preowned Manager.
Rae Johnston is a Journalist for Gizmodo Australia, and was previously the Commercial Editor for Gizmodo, Kotaku, and Lifehacker.
She has done PR work for Surprise Attack and Flat Earth Games, Co-ordination and hosting for EB Games Expo, co-created and presented for Tech Space, was the Lifestyle Editor for TechLife Magazine, was an original presenter/reviewer for Save Point TV, and has been working professionally as an actor/voice actor for over a decade.
She is a high profile advocate for the games industry, regularly appearing on morning TV shows, is heavily involved with the cosplay community, and regularly MC's at events from Oz Comic-Con to Haven.
Jess 'Jiggsy' Hodgson is the Community Manager for EA in the APAC region, supporting and maintaining the community around franchises such as Battlefield, Need for Speed, Star Wars Battlefront, Mirrors Edge, and Titanfall.
Joel Van Daal is the Publisher & Commercial Lead for MCV Pacific, and as the Director of Trade Media has facilitated industry initiatives such as the 30 under 30, MCV Pacific Awards, and the Women in Games Awards and Luncheon.
He worked previously as the Business Development & Commercial Manager for One2another, was the National Advertising Sales Manager for PC PowerPlay and Hyper Magazine, and was the Assistant Sales & Event Manager for Auto Salon, which included consumer gaming event GAME1.
Jennifer Hazel is a Doctor specialising in psychiatry who has created the mental health and gaming initiative Prescription Pixel.
Previously the Senior Public Relations Manager for THQ Asia Pacific for almost 5 years, he also worked across brands such as Capcom and SEGA, and is also the co-creator/host of the popular Fourth Player Podcast.
He was a founding member of the independent gaming website and podcast RawDLC, and also worked for Red Ant Distribution.
Lucy O'Brien is the Entertainment Editor for IGN Australia.
Over his 15 year career in the games industry he has worked for Take Two Interactive, was the ANZ Public Relations Manager for Rockstar Games, was the Editor for MCV Pacific and Develop Online, and spent time as a Freelance Journalist.