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Game Hugs

Game Hugs is a weekly (or there abouts) podcast that focuses on the individuals who work in the computer and video game industry. From publishers to journalists, developers to esports, artists to cosplayers, there are fascinating, entertaining, and god forbid maybe even educational stories to be told about what goes on behind the scenes. Created and hosted by Guy ‘Yug’ Blomberg.
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Sep 26, 2016

Morgan Jaffit is the Creative Director of Defiant Development, the creators of the Hand of Fate series.

Prior to starting his own studio, Morgan was the Assoc Creative Director at Pandemic Studios, Lead Designer at A2M, Writer at Ubisoft Montreal, Game Designer at Relic Entertainment, and Game Designer / Writer at Irrational Games.

He is a pillar of the Australian games industry, having worked both locally and abroad for over a decade on such titles as Freedom Force, Homeworld 2, Splinter Cell: Chaos Theory, Teen Titans, and Hand of Fate - the sequal to which will be released early next year.

Sep 19, 2016

Amy Potter is the co-founder and Chief Operating Officer of gaming location based tool Leaping Tiger.

Coming from a graphic design background working for such companies as Mitsubishi Electric and Cluster Creative, she also runs her own creative self titled company, and is the host of the kiwi gaming show 'Hot Chips Gaming'.

Sep 12, 2016

Bradley Jolly is a Twitch partner streamer known as DYoshi, who is also a casual assistant for Hanabee Entertainment.

He was previously a Sales Assistant and Shift Supervisor at Dick Smith Electronics for over 8 years, was a Presenter for Level 3 then New Game Plus, and was the PR and Community Manager for the Melbourne Anime Festival.

Sep 5, 2016

Sally Kellaway is the Senior Audio Designer at Zero Latency, Co Chair for the IGDA Virtual Augmented and Mixed Reality Special Interest Group, Technical Evangelist for Firelight Technologies (FMOD), and Sound Designer / Educator for her self named consultancy company.

One of the stars in the digital audio industry, she initially started as a QA Tester for the Creative Assembly, before moving on to become their Junior Audio Designer and Motion Capture Technician. She went on to be an Audio Assistant at SEGA Studios Australia, working on the London 2012 Olympic Games video game.

She has also worked as a Media Co-ordinator at Media Circus, Account Executive at OMD Australia, and Sales and Marketing Coordinator for Sound Librarian.

Aug 29, 2016

Stephanie Bendixsen, also known as Hex, is the co-host and presenter of the popular ABC TV shows Good Game and Good Game: Spawn Point. She has worked on the live Good Game events such as the Roffle Cup at the Sydney Opera House, Good Game Live as part of comedy festivals, and numerous appearances at conventions around the country.

She will also be featuring in the upcoming ABC show How to be a Fan with Hex.

 

 

Aug 22, 2016

Nic Watt is the Founder and Chief Design Officer at Sydney based developer and publisher Nnooo.

Originally developing games in the UK, he worked as an Artist/Designer for Supersonic Software, World Lead at Asylum Entertainment, Lead Designer at Visual Science, and Lead Designer at Electronic Arts.

Aug 15, 2016

Trent Kusters is the Co-Founder & Director of League of Geeks, the studio that recently released Armello.

Entrepreneurial by nature, he built and managing multiple companies before moving across to become a Lead Designer at Torus Games, then Creative Director at Divisive Media.

He is also currently an Industry Advisor for DiGRA Australia, Lecturer (Game Writing) for the Victorian College of Arts, and is a Board Member on the Freeplay Independent Games Festival.

Aug 8, 2016

Patrick "Patch" Kolan is the Co-Founder & Director of Reboot PR, an agency that represents clients such as Bethesda, QV Software, Plastic Wax, and Final Fantasy XIV among others.

Beginning a career as a freelance games writer while still in school, Patch wrote for such publications as HYPER, PC PowerPlay, GamePro, Official PlayStation Magazine, and more. After a brief time at Pulse Communications working on the launch of the Xbox 360, he was given the opportunity to be one of the founding members of IGN in Australia, eventually becoming the Entertainment Editor.

Working across many projects, he was was the Creative Director of Shotgun Cinema (now Shotgun Critic), founded the short lived PUG Consultancy specialist agency, was the Co-founder of the INSERT COIN(S) game and club events, and a Senior PR Manager at One to Another.

Aug 1, 2016

Christopher Yabsley is a Composer and Developer, currently the working on the soon to be released Dungeon League - a competitive dungeon crawler party game.

Jul 25, 2016

James Kozanecki is a Senior Account Manager at PPR, working across accounts such as Dell / Alienware, 2K Games, and Wargaming.

Previously an Account Manager for Double Jump Communications and Surprise Attack Consulting, he was also the Marketing Co-ordinator for Mindscape Asia Pacific (Konami), as well as a Staff Writer and Community Manager for Gamespot Australia.

Jul 18, 2016

Edward Fong is the Managing Director of Ubisoft ANZ, and chairman of the Interactive Games & Entertainment Association (iGEA).

Starting his almost 20 year career in the entertainment business as the Marketing Manager for Sony Pictures Home Entertainment, Edward went on to be the Marketing Director for GT Interactive, Atari / Infogrames, and eventually Ubisoft Australia.

Jul 11, 2016

Raelene Knowles is the Communications and Member Services Manager at IGEA (Interactive Games & Entertainment Association).

After working in a marketing role at Hasbro Toys in 2000, she moved across to the Hasbro Interactive division to work specifically on their video game products. 

The company was acquired by Infogrames, which went on to become Atari, then Namco Bandai, where Raelene was the Marketing Manager.

Jul 4, 2016

Nic Healey is the weekday breakfast radio host at 2ser 107.3, and until recently was a Senior Editor at CNET.

Over a 20 year career he has been the Editor for PC & Tech Authority, Official Xbox Magazine, T3, Official Windows Magazine, Official Nintendo Magazine, and Official PlayStation Magazine.

Jun 27, 2016

Jason Evans is a Publicist for Ogilvy Australia, managing the account for Xbox Australia.

He was previously the PR & Promotions Manager for Namco Bandai, Product Manager for One2another (Bethesda), PR Assistant at 2K Games, and was also a Store Manager at GAME.

Jun 20, 2016

Derek Proud is the Director of Garoo Games, member of the board game entertainment group the Dicestormers, and is currently working with Start VR on new VR game experiences.

Over a 25 year career in the games industry he has worked as a producer and project manager for SEGA Ozisoft, Electronic Arts, THQ (and THQ Studio Australia), and KMM Interactive.

He's worked with a wide range of games such as Sonic the Hedgehog, Total War, Harry Potter, Rugby, Destroy All Humans, Happy Feet 2, and through to the unreleased Whore of the Orient.

Jun 13, 2016

Giselle Rosman is the Business Administrator for Hipster Whale, the Director of the IGDA Melbourne Chapter, and the Executive Producer for the Global Game Jam.

She was the Event Co-ordinator for Game Connect Asia Pacific from 2013 to 2014, and worked in the education sector at La Trobe University and the Academy of Interactive Entertainment.

She has won MCV Pacific's Women of the Year award two years in a row (2014, 2015), is a strong advocate for the independent gaming scene in Melbourne, and is a regular speaker at events all around the world.

Jun 6, 2016

Joab Gilroy is the editor of Redbull esports, MCV Pacific weekly, and general editor-for-hire!

He was the editor for Telstra GameArena for 6 years - reviewing games, liaising with publishers, and managing a large network of games journalists.

As a freelance games critic he has written for AusGamers, Games On Net, IGN and Gameplanet, as well as magazines like Hyper and PC PowerPlay.

He also hosts the long running GAP Podcast, currently at over 300 episodes.

May 30, 2016

Izzy Gramp is a game developer for Geeiz Games, currently developing the soon to be released Intergalactic Space Princess.

Programming since the age of 14, Izzy has been involved in numerous industry incubator and support programs, having been an IGDA scholar and Microsoft game changer, which led to attending E3 and GDC.

Izzy has a history of serious game development, including 'Faceless' - an empathy game about asylum seekers, and 'All Your Fault' - a game about victim blaming.

Additionally Izzy is an accredited photographer, having taken professional photos of almost every Aussie game developer so far!

May 23, 2016

Ally is a Producer at Plastic Wax and Hammerfall Publishing, as well as the owner of her cosplay alter-ego brand, Eve Beauregard.

Previously the Marketing & Brand Manager for Living Dead Clothing, she has also worked in a professional promotional capacity for Blizzard, Microsoft, and Hi-Rez Studios, and also curates the indie game developers that exhibit at pop culture event Haven.

She worked as a consultant at CD Projekt Red, where she officially cosplayed as Yennefer of Vengerberg from the Witcher III.

May 16, 2016

David Milner is the editor for Game Informer Australia. First appearing as a Next Big Critic winner in Game Informer, this break lead to on-going freelance work and an eventual position as staff writer on the magazine, as well as winning Best New Journalist at the Australian IT Journalism Awards. In 2014 David was appointed Editor of the Australian edition of Game Informer.

May 9, 2016

Joshua Boggs is one of the founding members of Loveshack Entertainment, the indie developer behind the award winning game Framed. He is a skilled business manager, designer, programmer, and game director.

He previously worked at Firemint, across titles such as Flight Control, Real Racing, and SPYmouse.

May 2, 2016

Tony Reed is the CEO of the Game Developers' Association of Australia.

Tony was the PR and Marketing Manager for Virgin Interactive Australia in the late 90's, moving on as the Marketing Director for Interplay Australia, then Marketing Director for Transmission Games (formerly IR Gurus).

He has worked tirelessly to create opportunities for the development industry in Australia to grow, from the yearly GCAP conference to The Arcade collaborative work space in Melbourne.

Apr 25, 2016

Jessica Citizen is the editrix of independent games website and TV show Player Attack.

She was previously a senior content editor at Games On Net, and columnist for Tecca. Her articles have been published by Time, USA Today, Mashable, Yahoo, NBC News, The Saturday Evening Post, WoW Insider, Joystiq, Gametraders LIVE and VG247, among others. She is also one of the founders of ARGGGH: Adelaide's Really Good Gathering of Game Developers.

Apr 18, 2016

Tony Albrecht is a Senior Software Engineer at RIOT Games, and is an Aussie game development veteran. He's worked as Engine Lead at Ratbag Games (followed by Midway Studios Australia), Senior Programmer at Pandemic Studios, and as a Technical Consultant at Sony Computer Entertainment Europe.

Through his company Overbyte, he specialised in programming and optimization for a wide variety of companies, including THQ, 2K Games, Insomniac Games, Wargaming, and more.

Apr 11, 2016

Ben Williams is the Sales Manager at Spiral Media, mostly handling the Twitch account in Australia.

He was previously the Account Manager for ReedPOP Australia, specifically working on PAX Aus, but also across the Oz Comic-Con shows as well. He was an Account Manager for DMSBT (Google Maps), Operations Manager at Tuff Kat Entertainment, and worked for EB Games Australia for over 11 years, starting as Store Sales and eventually Senior Preowned Manager.

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