Kamina Vincent is the Producer at Mountains, a new studio featuring the talents behind games such as Monument Valley and Cuphead.
She has volunteered at almost even gaming event in Australia from Freeplay, Transmedia Victoria, Global Game Jam, GDC, and GCAP - the later of which she eventually went on to organise and coordinate volunteers.
She has worked for Tin Man Games, originally as a QA Tester, then Community Manager, and eventually Producer.
Chantal Morley is the Operations Manager at Bandai Namco Entertainment Australia, having previously been the Operations and Social Media Coordinator, and the Operations Coordinator at Atari Australia prior to that.
She manages the logistics, manufacture, buying and shipping of products across all the business, looks after the budges and sales reporting, and is an Authorised Assessor of Games with over 400 titles under her belt.
Ryan Hartman is the Director of Events at Penny Arcade, overseeing the PAX portfolio of gaming conventions (including the recently released PAX Unplugged) as well as being involved in the expansion of other Penny Arcade properties.
He was previously working for ReedPOP as the Program Manager across the PAX shows, managing speakers, content, travel, and logistics.
Dan Graf is an indie game developer who most recently teamed up with Featherweight Games to make Rodeo Stampede, a game which has had over 50 million downloads and was awarded Apple's Top 10 Games of 2016, and Google Play's Most Innovative 2016.
Prior to his recent success, he was a Product Manager and Game Designer at Halfbrick Studios working on Fruit Ninja Champions, a Story Unit Artist at Dr D Studios working on films such as Happy Feet 2 and Max Max: Fury Road, 3D Artist on the Half Life 2 mod Dystopia, and was also the founder of the IGDA Sydney. He has also worked as a designer, artist, animator, writer and director for many other developers, businesses, and associations.
He was previously the Editor of Kotaku for over six years, and was the Managing Editor of Official Xbox Magazine, Official Nintendo Magazine, Official PlayStation Magazine, and Australian 360 Magazine. He is an award winning Journalist, having won the Lizzie IT Journalism Awards for Best Journalist in 2015, and Best Games Coverage for Kotaku 5 years in a row.
Dean was a Game Designer for Team Bondi, where he worked on the Rockstar Games published title L.A.Noire. He was the Lead Content Designer at IntoScience working across science education based games, and was also the Lead Game Designer at Saudi Arabian studio Semaphore.
Skaidris Gunsmith is the co-founder of Beta Bar - Next Level Gaming Events, and is also the creator of the popular card game Suddenly Drunk, through his new Gunsmith Games company. He was previously the Brand Manager for the Mana Bar Melbourne, and built custom arcade cabinets.
He was previously the Chief Marketing Officer for Halfbrick Studios, working on the launches of Fruit Ninja, Jetpack Joyride, Colossatron, Raskulls, and more. Prior to that he was a games writer for PALGN and AustralianGamer.
Prior to starting his own studio, Morgan was the Assoc Creative Director at Pandemic Studios, Lead Designer at A2M, Writer at Ubisoft Montreal, Game Designer at Relic Entertainment, and Game Designer / Writer at Irrational Games.
He is a pillar of the Australian games industry, having worked both locally and abroad for over a decade on such titles as Freedom Force, Homeworld 2, Splinter Cell: Chaos Theory, Teen Titans, and Hand of Fate - the sequal to which will be released early next year.
Amy Potter is the co-founder and Chief Operating Officer of gaming location based tool Leaping Tiger.
Coming from a graphic design background working for such companies as Mitsubishi Electric and Cluster Creative, she also runs her own creative self titled company, and is the host of the kiwi gaming show 'Hot Chips Gaming'.
He was previously a Sales Assistant and Shift Supervisor at Dick Smith Electronics for over 8 years, was a Presenter for Level 3 then New Game Plus, and was the PR and Community Manager for the Melbourne Anime Festival.
Sally Kellaway is the Senior Audio Designer at Zero Latency, Co Chair for the IGDA Virtual Augmented and Mixed Reality Special Interest Group, Technical Evangelist for Firelight Technologies (FMOD), and Sound Designer / Educator for her self named consultancy company.
One of the stars in the digital audio industry, she initially started as a QA Tester for the Creative Assembly, before moving on to become their Junior Audio Designer and Motion Capture Technician. She went on to be an Audio Assistant at SEGA Studios Australia, working on the London 2012 Olympic Games video game.
Stephanie Bendixsen, also known as Hex, is the co-host and presenter of the popular ABC TV shows Good Game and Good Game: Spawn Point. She has worked on the live Good Game events such as the Roffle Cup at the Sydney Opera House, Good Game Live as part of comedy festivals, and numerous appearances at conventions around the country.
She will also be featuring in the upcoming ABC show How to be a Fan with Hex.
Nic Watt is the Founder and Chief Design Officer at Sydney based developer and publisher Nnooo.
Originally developing games in the UK, he worked as an Artist/Designer for Supersonic Software, World Lead at Asylum Entertainment, Lead Designer at Visual Science, and Lead Designer at Electronic Arts.
Beginning a career as a freelance games writer while still in school, Patch wrote for such publications as HYPER, PC PowerPlay, GamePro, Official PlayStation Magazine, and more. After a brief time at Pulse Communications working on the launch of the Xbox 360, he was given the opportunity to be one of the founding members of IGN in Australia, eventually becoming the Entertainment Editor.
Working across many projects, he was was the Creative Director of Shotgun Cinema (now Shotgun Critic), founded the short lived PUG Consultancy specialist agency, was the Co-founder of the INSERT COIN(S) game and club events, and a Senior PR Manager at One to Another.
Christopher Yabsley is a Composer and Developer, currently the working on the soon to be released Dungeon League - a competitive dungeon crawler party game.
Previously an Account Manager for Double Jump Communications and Surprise Attack Consulting, he was also the Marketing Co-ordinator for Mindscape Asia Pacific (Konami), as well as a Staff Writer and Community Manager for Gamespot Australia.
Edward Fong is the Managing Director of Ubisoft ANZ, and chairman of the Interactive Games & Entertainment Association (iGEA).
Starting his almost 20 year career in the entertainment business as the Marketing Manager for Sony Pictures Home Entertainment, Edward went on to be the Marketing Director for GT Interactive, Atari / Infogrames, and eventually Ubisoft Australia.
Raelene Knowles is the Communications and Member Services Manager at IGEA (Interactive Games & Entertainment Association).
After working in a marketing role at Hasbro Toys in 2000, she moved across to the Hasbro Interactive division to work specifically on their video game products.
Nic Healey is the weekday breakfast radio host at 2ser 107.3, and until recently was a Senior Editor at CNET.
Over a 20 year career he has been the Editor for PC & Tech Authority, Official Xbox Magazine, T3, Official Windows Magazine, Official Nintendo Magazine, and Official PlayStation Magazine.
He's worked with a wide range of games such as Sonic the Hedgehog, Total War, Harry Potter, Rugby, Destroy All Humans, Happy Feet 2, and through to the unreleased Whore of the Orient.