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Game Hugs

Game Hugs is a weekly (or there abouts) podcast that focuses on the individuals who work in the computer and video game industry. From publishers to journalists, developers to esports, artists to cosplayers, there are fascinating, entertaining, and god forbid maybe even educational stories to be told about what goes on behind the scenes. Created and hosted by Guy ‘Yug’ Blomberg.
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Now displaying: 2017
Jul 23, 2017

As a producer at League of Geeks, co-founder at Girl Geek Academy, and a Forbes 30 Under 30 lister, Lisy Kane doesn't seem to do anything by halves.

Join Jason Imms this week for a chat with Lisy about her incredible and densely accomplished career. Also, the pair take a look at how the Australian education system is both serving and failing the game development industry, internships, and how Armello's intriguing profit-share program works.

Show Notes
Lisy Kane
League of Geeks
Girl Geek Academy

Jul 9, 2017

Matt Ditton is the managing director of the Mighty Games Group (Shooty Skies, Disney Crossy Road, Charming Keep, Charming Runes) and Many Monkeys Development (Breath of Light, ANZ Future Play), both based in The Arcade in Melbourne, Victoria.

Matt is one of Australia's veteran game developers, one of the rare few that stuck around after the industry crash that began in 2010. In fact, his chat with Jason Imms in this episode goes into some depth on what the crash looked like on the ground, as Pandemic Australia and other studios shut down around the country.

Stick around to the end of the episode for a frank discussion on the ethics of free-to-play game design, player entitlement, and the practical realities of running a games studio for profit.

Jun 25, 2017

Ken Wong is the founder and creative director of Mountains, a self-described "craft games studio," based in Melbourne. He's also well known for his work as the lead designer and artist on Ustwo's seminal mobile title, Monument Valley.

In this episode, Ken and Jason discuss his work with Ustwo, being discovered by American McGee, his work on Alice: Madness Returns, and much more.

Jun 12, 2017

Katie Stegs is co-founder and creative director of games PR and marketing agency Lumi Consulting. You might think this would place sufficient burden on Katie's calendar, but NO. Katie has also co-founded Blush Box, a collective of game creators that focuses on romance, love and sexuality, and a symposium and game jam called Heartbeat which hopes to give that community a chance to come together and grow.

In this episode, Jason Imms chats with Katie about her dark caravanning past, what drives her passion for games about passion, the challenges of running a consultancy for small games studios, and more.

May 31, 2017

Guy 'Yug' Blomberg is not only the creator of this fine podcast, but also the newly appointed Global PAX Content Director, ensuring that every PAX show around the world is crammed full of amazing stars, panels, expo booths, and entertainment.

No, Yug won't be interviewing himself - his new role doesn't leave enough time to concentrate on Game Hugs, so this episode will be the first for new host, and past Game Hugs guest, freelance games and tech journalist Jason Imms. You can read the full announcement with our friends over at MCV Pacific.

Listen-in to hear more about Yug's pre-PAX history, his secret porn career, the life and death of the Mana Bar, and the ill-fated TV show Game Damage.

Mar 7, 2017

James Cullinane is the Games Account Manager at CBS Interactive, including sites GameSpot, Giant Bomb, GameFAQs, ComicVine, Metacritic and CNET.

He was previously the Editor of Gameplanet, before becoming the Editorial Director accross both New Zealand and Australian Gameplanet sites.

Feb 26, 2017

Paul Verhoeven is a writer, comedian, host, and storyteller. He co-hosts the popular gaming podcast 28 Plays Later with Kris Straub, is the host of the ABC3 show Steam Punks, and is currently writing the upcoming novel Loose Units.

Previously he was a host and producer of various Triple J programs including The Breakfast Show, Nerdy by Nature, and The Graveyard Shift. He is a regular guest on The Project, Studio 3, and Good Game, having also co-hosted on gaming show Save Point and geek comedy program Planet Nerd.

He has written for The Vine, Junkee, MMGN, and Film Inc, and made his stand up comedy debut in the show Tell Me Lies at the Melbourne Fringe Festival.

Feb 19, 2017

Kamina Vincent is the Producer at Mountains, a new studio featuring the talents behind games such as Monument Valley and Cuphead.

She has volunteered at almost even gaming event in Australia from Freeplay, Transmedia Victoria, Global Game Jam, GDC, and GCAP - the later of which she eventually went on to organise and coordinate volunteers.

She has worked for Tin Man Games, originally as a QA Tester, then Community Manager, and eventually Producer.

Feb 12, 2017

Chantal Morley is the Operations Manager at Bandai Namco Entertainment Australia, having previously been the Operations and Social Media Coordinator, and the Operations Coordinator at Atari Australia prior to that.

She manages the logistics, manufacture, buying and shipping of products across all the business, looks after the budges and sales reporting, and is an Authorised Assessor of Games with over 400 titles under her belt.

Feb 5, 2017

Ryan Hartman is the Director of Events at Penny Arcade, overseeing the PAX portfolio of gaming conventions (including the recently released PAX Unplugged) as well as being involved in the expansion of other Penny Arcade properties.

He was previously working for ReedPOP as the Program Manager across the PAX shows, managing speakers, content, travel, and logistics.

Jan 29, 2017

Krister Collin is an award-winning game developer, having worked for Flat Earth Games, Epiphany Games, and Well Placed Cactus.

He is the organiser of the monthly IGDA Sydney Beer & Pixel events, and is a Game Design Teacher at the Academy of Interactive Entertainment.

Jan 22, 2017

Dan Graf is an indie game developer who most recently teamed up with Featherweight Games to make Rodeo Stampede, a game which has had over 50 million downloads and was awarded Apple's Top 10 Games of 2016, and Google Play's Most Innovative 2016.

Prior to his recent success, he was a Product Manager and Game Designer at Halfbrick Studios working on Fruit Ninja Champions, a Story Unit Artist at Dr D Studios working on films such as Happy Feet 2 and Max Max: Fury Road, 3D Artist on the Half Life 2 mod Dystopia, and was also the founder of the IGDA Sydney. He has also worked as a designer, artist, animator, writer and director for many other developers, businesses, and associations.

Jan 15, 2017

Mark Serrels is the Managing Editor at Allure Media, overseeing Kotaku, Gizmodo, and Lifehacker.

He was previously the Editor of Kotaku for over six years, and was the Managing Editor of Official Xbox Magazine, Official Nintendo Magazine, Official PlayStation Magazine, and Australian 360 Magazine. He is an award winning Journalist, having won the Lizzie IT Journalism Awards for Best Journalist in 2015, and Best Games Coverage for Kotaku 5 years in a row.

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